Nexus Guide
Everything you need to know about the server
Nexus
Introduction
Welcome to Nexus, a modernized Big Bang experience!
Nexus takes the classic Big Bang-era game you love and rebuilds it from the ground up with redesigned classes, revamped progression, and brand-new custom systems, all wrapped into a fresh and modern experience.
Whether you are a veteran looking to relive the glory days or a new player discovering this world for the first time, Nexus offers something for everyone with rebalanced gameplay, quality of life features, and an active community.
Features
Quick Key Features
- Extensively redesigned, revamped & overhauled a lot of the base game to make it a new, fun and fresh experience for both new & veteran players.
- Full revamp of the early, mid and late-game progression.
- Rebalanced classes, their role, identity, skills and more.
- Custom & tons of imported cosmetics, content and more.
- NEW: The Slayer system, a new way to grind, progress & party play.
- NEW: Role based Trinity-system for bossing and grinding! (DPS, Support, Utility)
- Party play is heavily encouraged and optimized. No more solo story!
- Play on 1 character. No need to make links, alts or Blessing of the Fairy. Creating additional characters is truly completely optional.
Features
Server Rates
Nexus pairs a custom EXP curve with flat baseline meso and drop rates, so what you see below applies from level 1 all the way to endgame.
EXP Rate
Custom
Meso Rate
2x
Drop Rate
1x
Note: global drops (Gachapon Tickets, Miracle Cubes, NX Cards, and more) have their own rates that scale up with monster level, as detailed in Global Drops.
Slayer System
Introducing the Slayer System
Slayer is a key part of player progression on Nexus. It will take you across Maple World to hunt different monsters, earn rewards, gain EXP, and progress without being stuck grinding the same few maps.
Everything Slayer-related is handled by the Slayer Taskmaster, Mr. Grubber, who can be found in every major town throughout Nexus. You can start taking tasks at level 10. The @slayer command can only be used if you have already been assigned a task and it shows you what your current task is.
How It Works
- Talk to the Slayer Master to get a task.
- Tasks are based on your current level.
- You'll be given a monster and a kill count.
- Finish the task to get your rewards.
Party Play
- When a task is assigned, there is a 30-second window where anyone else grabbing a task will get the same one.
- This lets you easily grab the same task as your friends, guild, or party.
- If you're playing alone, just take a task and head to the map. There may already be other players there doing the same task, so feel free to party up.
- Maps and mobs have also been adjusted to make party play more worthwhile.
- Alternatively if you prefer not to play with others, kills count as double while not in a party.
Boss Clears Unlock Higher Brackets
Slayer tasks up to level 140 are always available. Past that, each level bracket opens once you have cleared the boss that guards it at least once:
| Slayer bracket | Unlocked by clearing |
|---|---|
| Lv. 141-160 | Horntail |
| Lv. 161-180 | Pink Bean |
| Lv. 181-190 | The Boss |
| Lv. 191-200 | Chaos Zakum |
| Lv. 201-210 | Crimsonwood Keep PQ |
| Lv. 211-220 | Von Leon |
| Lv. 221-230 | Chaos Horntail |
| Lv. 231-240 | Empress Cygnus |
| Lv. 241-250 | Chaos Pink Bean |
Not sure what to clear next? Benedict, the Slayer Steward at Slayer Headquarters keeps a ledger of every boss you have cleared and shows which brackets you have unlocked.
Task Rules
- You cannot see the current task before accepting it.
- You cannot cancel a Slayer task once you take it.
- You must finish your current task before getting another one.
This is to stop people from rerolling until they get the best task.
๐ Slayer Ring
Completing Slayer tasks will progress and evolve your Slayer Ring, increasing its stats as you continue through the system. The more Slayer you do, the stronger the ring becomes.
๐ช Slayer Shop
Completing tasks earns Slayer Coins, which can be spent in the Slayer Shop on important upgrades and progression items. More rewards and uses for Slayer Coins will be added over time.
The idea is simple: take the task you get, move around Maple World, progress your character, and party up with whoever you run into.
Enhancements
Equip Enhancement Scrolls
Enhancement Scrolls are used to star-up your equipment after its upgrade slots are finished, and this is where real end-game power comes from.
- Failed enhancements never destroy the item. The item keeps all of its stars and only the scroll is consumed.
- Higher current stats give better gains, and higher scroll tiers multiply those gains further.
- Each scroll tier only works on its own star range, and the game will tell you if you're using the wrong one. Maximum is 20 stars.
- Advanced scrolls need equipment of level 161+ and Greater scrolls level 201+ (the equip's required level), so stars 6 and up are reserved for end-game gear.
Equip Enhancement Scroll
โญ Stars 1-5
- Success rates: 100% โ 90% โ 80% โ 70% โ 60%
- 1.0x stat gain multiplier
- Obtained as a global drop from monsters (level 120+) and bosses
Advanced Equip Enhancement Scroll
โญ Stars 6-10
- Success rates: 50% โ 40% โ 30% โ 20% โ 10%
- 1.5x stat gain multiplier
- Requires equipment level 161+
- Trade: 10 Equip Enhancement Scrolls
Greater Equip Enhancement Scroll
โญ Stars 11-15
- Success rate: 50% per star
- 2.0x stat gain multiplier
- Requires equipment level 201+
- Trade: 5 Advanced Equip Enhancement Scrolls
Superior Equip Enhancement Scroll
โญ Stars 16-20
- Success rate: 30% per star
- 2.5x stat gain multiplier
- Trade: 2 Greater Equip Enhancement Scrolls
Trading Up
Lower-tier scrolls can be exchanged for the next tier at Doctor Bing in the Free Market: 10 Equip Enhancement Scrolls โ 1 Advanced, 5 Advanced โ 1 Greater, 2 Greater โ 1 Superior.
Item Potential
Potential is a bonus power system for your equipment. An item with potential carries up to 3 extra stat lines on top of its normal stats, things like %STR, %damage against bosses, or a chance to ignore enemy defense. Potential comes in six tiers of increasing strength: Rare, Epic, Unique, Legendary, Exalted and Ascended.
Rolling good potential is one of the main ways to grow your damage on Nexus, especially once your gear is scrolled and enhanced.
Getting Potential
- Use a Potential Scroll (70% success) or an Advanced Potential Scroll (90% success) on an equip to give it Rare potential.
- A new potential always has 2 lines, with a 50% chance for a 3rd line.
- If an item has hidden potential, use a Magnifying Glass to reveal its lines.
- Potential Stamps can add another line to an item that already has revealed potential, up to the maximum of 3 lines.
Miracle Cubes
- Using a Miracle Cube rerolls all of an item's potential lines and costs 1,000 NX Prepaid per reset.
- Cubing keeps your potential revealed.
- Each reset has a chance to tier up: 6% from Rare to Epic, 1.8% from Epic to Unique, 0.6% from Unique to Legendary, 0.3% from Legendary to Exalted and 0.15% from Exalted to Ascended.
- An item can only tier up as far as its level allows (see Tier Caps below).
- The first line always rolls at your item's tier. The 2nd and 3rd lines have a 10% and 1% chance to roll at the higher tier.
- Miracle Cubes drop globally from monsters, so you will gather them naturally while grinding. See Global Drops for rates.
Tier Caps
The highest potential tier an item can reach depends on the equip's required level, so the top tiers are reserved for end-game gear:
| Equip level | Highest tier |
|---|---|
| Lv. 1-120 | Rare |
| Lv. 121-160 | Epic |
| Lv. 161-200 | Unique |
| Lv. 201-240 | Legendary |
| Lv. 241-280 | Exalted |
| Lv. 281+ | Ascended |
Removed Potential Lines
We removed the weakest lines from the potential pool so your cubes roll useful stats more often. The following lines cannot appear on any equip:
- +HP and +MP (flat)
- HP % and MP %
- +Accuracy and +Avoidability (flat)
- Accuracy % and Avoidability %
- +Weapon DEF and +Magic DEF (flat)
- x% chance to ignore x damage when hit
- Increased effectiveness of HP recovery items and skills
On weapons (and shields), these lines are removed as well:
- x% chance to recover HP while attacking
- x% chance to recover MP while attacking
- x% chance to inflict Stun, Slow, Poison, Seal, Darkness, or Ice while attacking
Scrolls
Chaos Scrolls are Nexus's main way of scrolling gear. Instead of adding fixed stats like a normal scroll, a Chaos Scroll boosts every stat your equip already has by a random amount, and on Nexus those rolls only ever go up. Stats can never decrease.
After each use you get a full report showing exactly how much every stat gained, so you always know what your scroll did.
How It Works
- Chaos Scrolls use up one of the item's upgrade slots.
- Every stat the item has (STR, DEX, INT, LUK, attack, defense, HP, MP, and so on) is rolled individually within the scroll's range.
- Failed scrolls never destroy the item. On failure the upgrade slot is still consumed unless you used a White Scroll to protect it.
- Because each stat rolls separately, the best results come from items with many stats, and every point matters.
- Higher-tier Chaos Scrolls only work on higher-level equipment: Greater needs a level 121+ item, Miraculous 161+ and Brilliant 201+ (the equip's required level).
Chaos Scroll
- Success rate: 90%
- +1 to +4 per stat
- Usable on equipment of any level
- Obtained as a global drop from monsters (level 10+)
Greater Chaos Scroll
- Success rate: 80%
- +3 to +6 per stat
- Requires equipment level 121+
- Drops from expedition bosses (see Bosses)
- Trade: 5 Chaos Scrolls
Miraculous Chaos Scroll
- Success rate: 70%
- +5 to +9 per stat
- Requires equipment level 161+
- Trade: 5 Greater Chaos Scrolls
- Craftable from Chaos Papulatus materials (coming soon)
Brilliant Chaos Scroll
- Success rate: 60%
- +8 to +13 per stat
- Requires equipment level 201+
- Trade: 2 Miraculous Chaos Scrolls
Trading Up
Lower-tier scrolls can be exchanged for the next tier at Doctor Bing in the Free Market: 5 Chaos Scrolls โ 1 Greater, 5 Greater โ 1 Miraculous, 2 Miraculous โ 1 Brilliant.
Bosses
Nexus bosses are fought as expeditions through our squad system, and each run has a time limit (20 or 30 minutes, shown next to each boss). Tier 1 bosses are daily. Tier 2 bosses are weekly, except Krexel and Castellan Toad, which are daily. Tier 3 bosses are weekly. Each boss shows how often it can be cleared, with clear rewards on top of the drop lists below.
Limits count successful clears, not entries. The registered roster is locked when the run starts. If the squad wins, the clear counts for everyone on that roster, including anyone who died out, left, disconnected, changed channels, or was removed from the squad. Failed runs do not consume a clear.
While an earlier run is unfinished, registered players cannot start another run of the same boss. New members cannot join an expedition after it starts. Boss EXP and drops are awarded only after the full encounter clears, so early-phase resets cannot farm rewards for free. Scarlion / Targa requires both bosses; CWKPQ requires all five bosses.
Daily clear windows reset 24 hours after the first clear; weekly windows reset 7 days after the first clear. Counts persist through relogs, channel changes, and server restarts.
Squad System
- Talk to the boss NPC to register a squad for that boss.
- Squads hold up to 6 members.
- Other players can request to join your squad, and the squad leader approves or rejects each request.
- Once your squad is ready, the leader starts the expedition and everyone is moved inside.
DPM Requirements
Each boss lists recommended damage-per-minute requirements per role so you know when you are ready. ST is single target and MT is multi target. Roles are explained in Skill Changes.
Drop list abbreviations: WS = White Scroll, CS / GCS / MCS / BCS = Chaos / Greater / Miraculous / Brilliant Chaos Scroll, EES / AEES / GEES / SEES = Equip / Advanced / Greater / Superior Enhancement Scroll, Cube = Miracle Cube.
Tier 1
Tier 2
Tier 3
Fishing
Stay tuned for more info
Events
Stay tuned for more info
Gachapon
Stay tuned for more info
Quality of Life
Stay tuned for more info
Global Drops
Drops From Every Monster
Global drops can come from any monster in Maple World, no matter what you're hunting or where you're grinding.
Drop rates scale with monster level. The rates below are the base values, and they rise quickly at lower levels before flattening out, reaching up to 5x the base rate against high-level monsters. Higher-level hunting means noticeably more global drops.
NX Cards
- 100 NX Card and 250 NX Card (NX Prepaid)
- Base rate: 5%
- Drops from monsters of any level
Gachapon Ticket
- Base rate: 0.04%
- Drops from monsters level 10+
- Usable at any Gachapon NPC
Miracle Cube
- Base rate: 0.04%
- Drops from monsters of any level
- Used to reset item potential
Chaos Scroll
- Base rate: 0.1%
- Drops from monsters level 10+
Equip Enhancement Scroll
- Base rate: 0.1%
- Drops from monsters level 120+ and bosses
- See Enhancements for how star enhancement works
Job Instructor Gear
Old Job Instructor weapons and armor also drop globally, sorted into monster level brackets (30-59, 60-89, 90-119). See the Item Guide for the full list.
Skill Changes
Class Roles
All classes have been organized into one of three archetypes:
โ๏ธ DPS
Focus on dealing as much damage as possible.
Hero, Dark Knight, Fire/Poison Mage, Evan, Bowmaster, Night Lord, Dual Blade, Corsair, Mechanic
๐ก๏ธ Utility
Provide team protection, crash boss defenses, and boost drop rate.
Paladin, Bishop, Battle Mage, Shadower
โจ Support
Amplify the party's damage through powerful buffs and offensive support.
Ice/Lightning Mage, Marksman, Wild Hunter, Buccaneer
Universal Party Skills
Each role has a set of universal party skills that are shared across all classes within the same role:
- All DPS can deal out tons of damage.
- All Utility are able to crash boss defenses and provide damage immunity.
- All Support have the core support buffs needed to fully juice up the party.
General Changes
These changes apply across all classes:
- Skills and skill levels have been adjusted so that there is enough SP to max every skill in 1st, 2nd, and 3rd Job for every class. No more getting stuck because you maxed the "wrong" skill.
- Skill Books โ Skills are automatically learned upon job advancement; skill quests are no longer needed.
- Heroes Will โ Cool down 60s
- Maple Warrior โ Max level 30 >> 40, All Stat% 15% >> 20%
- All Buffs โ Duration 600s
- Summoning Rock โ Removed Summoning Rock requirement on all skills
- Mastery Books โ Mastery Book Requirements Removed from 1st to 3rd Job for Evan and Dual Blade
Skill Range Changes
Attack ranges have been rebalanced across all classes. In vanilla, ranged classes had a massive reach advantage over melee, but on Nexus the gap is much smaller, so melee classes can compete without standing on top of the boss:
Vanilla

Nexus

Click on a job class below to view its skill changes:
Voting
Vote for Nexus from your user dashboard to earn Vote Points, which you spend in the in-game Vote Point Shop.
- You can vote up to 3 times per day; the count resets daily.
- Each vote is worth 1 Vote Point. Claim your points in-game with @vote.
Vote Streaks
- Vote at least once a day to build a streak.
- From day 7 of a streak onward, every vote is worth double Vote Points.
- Miss a day and the streak resets to zero, so you have to build your 7 days back up.
- Votes are priced by the day they were cast, so double-point votes stay double even if you claim them later.
๐ Track it in-game
The Nexus Widget shows how many votes you have left today (or when your votes reset) and your current vote streak, with a reminder when you still need to vote to keep it going.
Referrals
Bring your friends to Nexus and you both get rewarded.
- Find your referral code and link in your user dashboard on the website. You can customize your code; older links keep working.
- Friends enter your code when they create their account.
- When your friend reaches level 30, 70 and 120, you both earn rewards. Every friend you refer counts.
- Claim waiting rewards in-game with @referral. Timed items start their timer when claimed.
Rewards
| Friend reaches | Your friend gets | You get |
|---|---|---|
| Lv. 30 | 3-hour Teleport Coke and 3-hour Pet Vac (untradeable) | 5 Surprise Style Boxes |
| Lv. 70 | 6-hour Teleport Coke, 6-hour Pet Vac (untradeable) and 1 Damage Skin Gachapon Box | 5 Damage Skin Gachapon Boxes |
| Lv. 120 | 12-hour Teleport Coke, 12-hour Pet Vac (untradeable) and 1 Anime Style Box | 1 Anime Style Box |
Commands
Type these commands into the in-game chat. All commands work with either @ or ! as the prefix.
@help [command]
Lists all commands available to you. Add a command name to see its exact syntax.
@dispose
Unsticks your character if you get stuck in a dialog or NPC script.
@str / @dex / @int / @luk <amount>
Assigns your Ability Points to a stat without opening the stat window, e.g. @dex 50. Points are capped automatically at the maximum stat value.
@mobhp
Shows the current and max HP of every monster on your map.
@whodrops <item name or ID>
Lists every monster that drops the given item, along with each drop chance.
@whatdropsfrom <mob name or ID>
Shows the full drop table of a monster, including meso ranges and drop chances.
@slayer
Shows your current Slayer task. Only works if you have already been assigned one.
@vote
Claims your Vote Points and shows your vote streak and how many votes you have left today.
@referral
Claims any referral rewards waiting for you. See Referrals for how it works.
@pvac
Turns pet auto-pickup on or off. Requires the Pet Vac item in your inventory.
Guides
Leveling Guide
Stay tuned for more info
Item Guide
Job Instructor Gear
You can find old Job Instructor gear as global drops while leveling. Different monster level ranges drop different sets of gear:
- Lv. 30-59 Mobs โ Lv. 35 Weapons, Lv. 40 Helmets, Lv. 50 Shields
- Lv. 60-89 Mobs โ Lv. 65 Weapons, Lv. 50 Overalls, Lv. 60 Gloves
- Lv. 90-119 Mobs โ Lv. 95 Weapons, Lv. 70 Boots, Lv. 80 Pendants
Lv. 30-59 Mobs
โ๏ธ Lv. 35 Weapons
๐ช Lv. 40 Helmets
๐ก๏ธ Lv. 50 Shields
Throwing classes also get Tobi throwing stars and Mighty Bullets in this range.
Lv. 60-89 Mobs
โ๏ธ Lv. 65 Weapons
๐ Lv. 50 Overalls
๐งค Lv. 60 Gloves
Lv. 90-119 Mobs
โ๏ธ Lv. 95 Weapons
๐ข Lv. 70 Boots
๐ฟ Lv. 80 Pendants
Equipment Progression
Here's the full picture from your first Job Instructor set all the way to endgame boss gear:

Job Guide
Stay tuned for more info
